Halo Wars 2 - 2017

Responsible for concepting most of the diegetic visuals, in-game menus, wireframing, as well as creating high quality GUI renders to be used in the game and the front end. (2D and 3D). Worked with the Blitz team to create the visuals for the various cards.


During this project I worked very close with our various UI Designers, UI Programmers, our Art Director, and occasionally Project Leads.

Personal Work - Sci-fi and Graphic Design

Some of my personal stuff since 2016. Very specific in it's execution. Looking at modern UI trends.

Last one is from an art test where I was tasked to reskin a UI without replacing elements that I liked. The referenced game is Destiny 2.

Freelance Fantasy UI - 2018

Achievements04_colors03
Achievements04_colors
PopUpInfo_Confirmation01
QuestScreen01_RewardUpdate01

Some screens from a smaller sized contract. Helping with UX and developing all visuals/icons/in-engine animations.


http://proeliumtactics.com/


Style Tests

Different from what I usually do, but still very fun to create. This covers stuff all the way back from 2015 until 2020 and is more photoshop/zbrush focused compared to  previous work.