Experience

 

SYBO Games, Copenhagen, Denmark - Lead UI/UX Designer 


Subway Surfers (Mobile)


MAY 2022 - PRESENT


      • Helping the team bring Subway Surfers to new heights, seeing Subway's best YoY performance in 2022, both in DAU and earnings.

      • Setting UX & UI pipelines. Driving features and live-ops changes. Research and user testing. Creating documentation and guide. Steadily incrasing UX & UI quality with high cadence updates in live-ops.

      • Hiring and managing great designers.



SYBO Games, Copenhagen, Denmark - Senior UI/UX artist 


Subway Surfers (Mobile)


MAY 2021 - MAY 2022


      • Owning features from start to finish. Responsible for their effective release and follow-up. Dealing with all aspects of dev and design, from research to implementation, finally tracking and adapting. User testing throughout.


 

SYBO Games, Copenhagen, Denmark - UI/UX artist 


Subway Surfers (Mobile)

Mark AR (Mobile)

 

JANUARY 2019 -  MAY 2021


      • Creating Mark AR app in collaboration with Google's AR team, and iDreamSky.
      • Working on Subway Surfers.

 

 

Freelance UI/UX designer

 

JANUARY 2017 - DECEMEBER 2018

 

Taking on various smaller UI/UX contracts, mostly for mobile/PC. Most notable Sozap and Coffee Stain.

 

 

        • Coffee Stain Studios, Skövde, Sweden - UI/UX artist (Freelance)

 

           JANUARY 2018 - MARCH 2018

 

        • SOZAP, Nykoping, Sweden - UI/UX designer (Freelance)

           Armed Heist (Mobile)

 

           MAY 2017 - JUNE 2017

 

        • Fleenyworks, North Carolina, USA - UI/UX designer (Freelance)

           Working Title (PC)

 

           JANUARY 2017 - MAY 2017


 

The Creative Assembly, Horsham, UK - Junior UI artist

 

Halo Wars 2 (PC and Console)

 

AUGUST 2015 - JULY 2016

 

- Wireframing flows.

- Conceptualizing UI, mostly HUD and in-game diegetic solutions.

- Creating high-quality 2D renders and iconography to be used in game.
- Animation tests.

 

During this project I worked very close with our various UI Designers, UI Programmers, our Art Director, and occasionally Project Leads.




Skills and Software


Photoshop / Illustrator / After Effects

Unity / Flash / Unreal
XD / Figma

Miro

UI/UX animation

Maya

Zbrush

XML

Spine


Comfortable with version managment systems (such as git, perforce)




 

Education


Adapto - Leadership course


NN/g - UX Courses, virtual


NOVEMBER 2020

- Being a UX Leader: Essential Skills for Any UX Practitioner

- UX Deliverables



The Game Assembly, Malmo, Sweden - Game Art

 

AUGUST 2013 - JUNE 2015

 

Creating 8 games together with a team of 10 different students.

Learning 3D workflows, animation, VFX, tech art, UI, conceptual design. Learned how to collaborate with a team after 2 years of intense teamwork.

 

 



Other

 

Languages: Swedish (Native), English (Professional Proficiency)

 

 

 

References

 

Available on request.